Call of Cthulhu (role-playing game)

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Call of Cthulhu (role-playing game)_table_infobox_0

Call of CthulhuCall of Cthulhu (role-playing game)_table_caption_0
Designer(s)Call of Cthulhu (role-playing game)_header_cell_0_0_0 Sandy PetersenCall of Cthulhu (role-playing game)_cell_0_0_1
Publisher(s)Call of Cthulhu (role-playing game)_header_cell_0_1_0 ChaosiumCall of Cthulhu (role-playing game)_cell_0_1_1
Publication dateCall of Cthulhu (role-playing game)_header_cell_0_2_0 1981Call of Cthulhu (role-playing game)_cell_0_2_1
Genre(s)Call of Cthulhu (role-playing game)_header_cell_0_3_0 HorrorCall of Cthulhu (role-playing game)_cell_0_3_1
System(s)Call of Cthulhu (role-playing game)_header_cell_0_4_0 Basic Role-Playing (adaptations into other systems also available)Call of Cthulhu (role-playing game)_cell_0_4_1

Call of Cthulhu is a horror fiction role-playing game based on H. Call of Cthulhu (role-playing game)_sentence_0 P. Lovecraft's story of the same name and the associated Cthulhu Mythos. Call of Cthulhu (role-playing game)_sentence_1

The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is currently in its seventh edition, with licensed foreign language editions available as well. Call of Cthulhu (role-playing game)_sentence_2

Its game system is based on Chaosium's Basic Role-Playing (BRP), with additions for the horror genre. Call of Cthulhu (role-playing game)_sentence_3

These include special rules for sanity and luck among others. Call of Cthulhu (role-playing game)_sentence_4

Gameplay Call of Cthulhu (role-playing game)_section_0

The setting of Call of Cthulhu is a darker version of our world, based on H. P. Lovecraft's observation (from his essay, "Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." Call of Cthulhu (role-playing game)_sentence_5

The original game, first published in 1981, uses Basic Role-Playing as its basis, and is set in the 1920s, the setting of many of Lovecraft's stories. Call of Cthulhu (role-playing game)_sentence_6

Additional settings were developed in the Cthulhu by Gaslight supplement, a blend of occult and Holmesian mystery and mostly set in England during the 1890s, and modern/1980s conspiracy with Cthulhu Now and Delta Green. Call of Cthulhu (role-playing game)_sentence_7

More recent additions include 1000 AD (Cthulhu: Dark Ages), 23rd century (Cthulhu Rising) and Ancient Roman times (Cthulhu Invictus). Call of Cthulhu (role-playing game)_sentence_8

The protagonists may also travel to places that are not of this earth, represented in the Dreamlands (which can be accessed through dreams as well as being physically connected to the earth), to other planets, or into the voids of space. Call of Cthulhu (role-playing game)_sentence_9

In keeping with the Lovecraftian theme, the gamemaster is called the Keeper of Arcane Lore, or simply the keeper, while player characters are called "investigators". Call of Cthulhu (role-playing game)_sentence_10

CoC uses the Basic Role-Playing system first developed for RuneQuest and used in other Chaosium games. Call of Cthulhu (role-playing game)_sentence_11

It is skill-based, with player characters getting better with their skills by succeeding at using them for as long as they stay functionally healthy and sane. Call of Cthulhu (role-playing game)_sentence_12

They do not, however, gain hit points and do not become significantly harder to kill. Call of Cthulhu (role-playing game)_sentence_13

The game does not use levels. Call of Cthulhu (role-playing game)_sentence_14

CoC uses percentile dice (with a results ranging from 1 to 100) to determine success or failure. Call of Cthulhu (role-playing game)_sentence_15

Every player statistic is intended to be compatible with the notion that there is a probability of success for a particular action given what the player is capable of doing. Call of Cthulhu (role-playing game)_sentence_16

For example, an artist may have a 75% chance of being able to draw something (represented by having 75 in Art skill), and thus rolling a number under 75 would yield a success. Call of Cthulhu (role-playing game)_sentence_17

Rolling ​⁄5 or less of the skill level (1-15 in the example) would be a "special success" (or an "impale" for combat skills) and would yield some extra bonus to be determined by the keeper. Call of Cthulhu (role-playing game)_sentence_18

For example, the artist character might draw especially well or especially fast, or catch some unapparent detail in the drawing. Call of Cthulhu (role-playing game)_sentence_19

The players take the roles of ordinary people drawn into the realm of the mysterious: detectives, criminals, scholars, artists, war veterans, etc. Often, happenings begin innocently enough, until more and more of the workings behind the scenes are revealed. Call of Cthulhu (role-playing game)_sentence_20

As the characters learn more of the true horrors of the world and the irrelevance of humanity, their sanity (represented by "Sanity Points", abbreviated SAN) inevitably withers away. Call of Cthulhu (role-playing game)_sentence_21

The game includes a mechanism for determining how damaged a character's sanity is at any given point; encountering the horrific beings usually triggers a loss of SAN points. Call of Cthulhu (role-playing game)_sentence_22

To gain the tools they need to defeat the horrors – mystic knowledge and magic – the characters may end up losing some of their sanity, though other means such as pure firepower or simply outsmarting one's opponents also exist. Call of Cthulhu (role-playing game)_sentence_23

CoC has a reputation as a game in which it is quite common for a player character to die in gruesome circumstances or end up in a mental institution. Call of Cthulhu (role-playing game)_sentence_24

Eventual triumph of the players is not guaranteed. Call of Cthulhu (role-playing game)_sentence_25

While predominantly focused on Lovecraftian fiction and horror, playing in the Cthulhu Mythos is not required. Call of Cthulhu (role-playing game)_sentence_26

The system also includes ideas for non-Lovecraft games, such as utilizing folk horror or the settings of other authors and horror movies, or with entirely custom settings and creatures by the gamemaster and/or players. Call of Cthulhu (role-playing game)_sentence_27

Additionally, though the early 1900s serve as the default era of play, rules and statistics are given for setting games in modern or futuristic time periods, Lovecraftian or otherwise. Call of Cthulhu (role-playing game)_sentence_28

History Call of Cthulhu (role-playing game)_section_1

The original conception of Call of Cthulhu was Dark Worlds, a game commissioned by the publisher Chaosium but never published. Call of Cthulhu (role-playing game)_sentence_29

Sandy Petersen contacted them regarding writing a supplement for their popular fantasy game RuneQuest set in Lovecraft's Dreamlands. Call of Cthulhu (role-playing game)_sentence_30

He took over the writing of Call of Cthulhu, and the game was released in 1981. Call of Cthulhu (role-playing game)_sentence_31

Petersen oversaw the first four editions with only minor changes to the system. Call of Cthulhu (role-playing game)_sentence_32

Once he left, development was continued by Lynn Willis, who was credited as co-author in the fifth and sixth editions. Call of Cthulhu (role-playing game)_sentence_33

After the death of Willis, Mike Mason became Call of Cthulhu line editor in 2013, continuing its development with Paul Fricker. Call of Cthulhu (role-playing game)_sentence_34

Together they made the most significant rules alterations than in any previous edition, culminating in the release of the 7th edition in 2014. Call of Cthulhu (role-playing game)_sentence_35

Editions Call of Cthulhu (role-playing game)_section_2

Call of Cthulhu (role-playing game)_table_general_1

EditionCall of Cthulhu (role-playing game)_header_cell_1_0_0 PublishedCall of Cthulhu (role-playing game)_header_cell_1_0_1 FormatCall of Cthulhu (role-playing game)_header_cell_1_0_2 NotesCall of Cthulhu (role-playing game)_header_cell_1_0_3
1st editionCall of Cthulhu (role-playing game)_cell_1_1_0 1981Call of Cthulhu (role-playing game)_cell_1_1_1 Boxed setCall of Cthulhu (role-playing game)_cell_1_1_2 Includes 16-page Basic Role-Playing booklet in addition to main rulebook.Call of Cthulhu (role-playing game)_cell_1_1_3
2nd editionCall of Cthulhu (role-playing game)_cell_1_2_0 1983Call of Cthulhu (role-playing game)_cell_1_2_1 Boxed setCall of Cthulhu (role-playing game)_cell_1_2_2 Includes a single rulebook; minor rules changes.Call of Cthulhu (role-playing game)_cell_1_2_3
3rd editionCall of Cthulhu (role-playing game)_cell_1_3_0 1986Call of Cthulhu (role-playing game)_cell_1_3_1 Boxed setCall of Cthulhu (role-playing game)_cell_1_3_2 Divides rules into separate Investigator's Book and Keeper's Book booklets.Call of Cthulhu (role-playing game)_cell_1_3_3
4th editionCall of Cthulhu (role-playing game)_cell_1_4_0 1989Call of Cthulhu (role-playing game)_cell_1_4_1 SoftcoverCall of Cthulhu (role-playing game)_cell_1_4_2 Includes content from the Cthulhu Companion and Fragments of Fear: The Second Cthulhu Companion supplements.Call of Cthulhu (role-playing game)_cell_1_4_3
5th editionCall of Cthulhu (role-playing game)_cell_1_5_0 1992Call of Cthulhu (role-playing game)_cell_1_5_1 SoftcoverCall of Cthulhu (role-playing game)_cell_1_5_2 First version to credit Lynn Willis as co-author.Call of Cthulhu (role-playing game)_cell_1_5_3
Edition 5.5Call of Cthulhu (role-playing game)_cell_1_6_0 1998Call of Cthulhu (role-playing game)_cell_1_6_1 SoftcoverCall of Cthulhu (role-playing game)_cell_1_6_2 Reorganized and updated version of the 5th edition, with new cover art; "Edition 5.5" designator appears on title page.Call of Cthulhu (role-playing game)_cell_1_6_3
20th Anniversary EditionCall of Cthulhu (role-playing game)_cell_1_7_0 2001Call of Cthulhu (role-playing game)_cell_1_7_1 Leather-bound hardcover bookCall of Cthulhu (role-playing game)_cell_1_7_2 Limited edition bound in green leather, with new "ancient tome" layout.Call of Cthulhu (role-playing game)_cell_1_7_3
6th editionCall of Cthulhu (role-playing game)_cell_1_8_0 2004Call of Cthulhu (role-playing game)_cell_1_8_1 Hardcover, softcover, or PDF fileCall of Cthulhu (role-playing game)_cell_1_8_2 Same layout and content as 20th Anniversary Edition.Call of Cthulhu (role-playing game)_cell_1_8_3
7th editionCall of Cthulhu (role-playing game)_cell_1_9_0 2014Call of Cthulhu (role-playing game)_cell_1_9_1 Hardcover, softcover, or electronic fileCall of Cthulhu (role-playing game)_cell_1_9_2 Rules significantly revised by Paul Fricker and Mike Mason. New cover art and full-color layout. Print version released spring 2016.Call of Cthulhu (role-playing game)_cell_1_9_3

Early releases Call of Cthulhu (role-playing game)_section_3

For those grounded in the RPG tradition, the very first release of Call of Cthulhu created a brand new framework for table-top gaming. Call of Cthulhu (role-playing game)_sentence_36

Rather than the traditional format established by Dungeons & Dragons, which often involved the characters wandering through caves or tunnels and fighting different types of monsters, Sandy Petersen introduced the concept of the Onion Skin: Interlocking layers of information and nested clues that lead the player characters from seemingly minor investigations into a missing person to discovering mind-numbingly awful, global conspiracies to destroy the world. Call of Cthulhu (role-playing game)_sentence_37

Unlike its predecessor games, CoC assumed that most investigators would not survive, alive or sane, and that the only safe way to deal with the vast majority of nasty things described in the rule books was to run away. Call of Cthulhu (role-playing game)_sentence_38

A well-run CoC campaign should engender a sense of foreboding and inevitable doom in its players. Call of Cthulhu (role-playing game)_sentence_39

The style and setting of the game, in a relatively modern time period, created an emphasis on real-life settings, character research, and thinking one's way around trouble. Call of Cthulhu (role-playing game)_sentence_40

The first book of Call of Cthulhu adventures was Shadows of Yog-Sothoth. Call of Cthulhu (role-playing game)_sentence_41

In this work, the characters come upon a secret society's foul plot to destroy mankind, and pursue it first near to home and then in a series of exotic locations. Call of Cthulhu (role-playing game)_sentence_42

This template was to be followed in many subsequent campaigns, including Fungi from Yuggoth (later known as Curse of Cthulhu and Day of the Beast), Spawn of Azathoth, and possibly the most highly acclaimed, Masks of Nyarlathotep. Call of Cthulhu (role-playing game)_sentence_43

Shadows of Yog-Sothoth is important not only because it represents the first published addition to the boxed first edition of Call of Cthulhu, but because its format defined a new way of approaching a campaign of linked RPG scenarios involving actual clues for the would-be detectives amongst the players to follow and link in order to uncover the dastardly plots afoot. Call of Cthulhu (role-playing game)_sentence_44

Its format has been used by every other campaign-length Call of Cthulhu publication. Call of Cthulhu (role-playing game)_sentence_45

The standard of CoC scenarios was well received by independent reviewers. Call of Cthulhu (role-playing game)_sentence_46

The Asylum and Other Tales, a series of stand alone articles released in 1983, rated an overall 9/10 in Issue 47 of White Dwarf magazine. Call of Cthulhu (role-playing game)_sentence_47

The standard of the included 'clue' material varies from scenario to scenario, but reached its zenith in the original boxed versions of the Masks of Nyarlathotep and Horror on the Orient Express campaigns. Call of Cthulhu (role-playing game)_sentence_48

Inside these one could find matchbooks and business cards apparently defaced by non-player characters, newspaper cuttings and (in the case of Orient Express) period passports to which players could attach their photographs, increasing the sense of immersion. Call of Cthulhu (role-playing game)_sentence_49

Indeed, during the period that these supplements were produced, third party campaign publishers strove to emulate the quality of the additional materials, often offering separately-priced 'deluxe' clue packages for their campaigns. Call of Cthulhu (role-playing game)_sentence_50

Additional milieux were provided by Chaosium with the release of Dreamlands, a boxed supplement containing additional rules needed for playing within the Lovecraft Dreamlands, a large map and a scenario booklet, and Cthulhu By Gaslight, another boxed set which moved the action from the 1920s to the 1890s. Call of Cthulhu (role-playing game)_sentence_51

Supplement campaigns Call of Cthulhu (role-playing game)_section_4

Call of Cthulhu (role-playing game)_unordered_list_0

Cthulhu Now Call of Cthulhu (role-playing game)_section_5

In 1987, Chaosium issued the supplement titled Cthulhu Now, a collection of rules, supplemental source materials and scenarios for playing Call of Cthulhu in the present day. Call of Cthulhu (role-playing game)_sentence_52

This proved to be a very popular alternative milieu, so much so that much of the supplemental material is now included in the core rule book. Call of Cthulhu (role-playing game)_sentence_53

Lovecraft Country Call of Cthulhu (role-playing game)_section_6

Main article: Lovecraft Country § Roleplaying games Call of Cthulhu (role-playing game)_sentence_54

Lovecraft Country was a line of supplements for Call of Cthulhu released in 1990. Call of Cthulhu (role-playing game)_sentence_55

These supplements were overseen by Keith Herber and provided backgrounds and adventures set in Lovecraft's fictional towns of Arkham, Kingsport, Innsmouth, Dunwich, and their environs. Call of Cthulhu (role-playing game)_sentence_56

The intent was to give investigators a common base, as well as to center the action on well-drawn characters with clear motivations. Call of Cthulhu (role-playing game)_sentence_57

Terror Australis Call of Cthulhu (role-playing game)_section_7

Main article: Terror Australis: Call of Cthulhu in the Land Down Under Call of Cthulhu (role-playing game)_sentence_58

In 1987, Terror Australis: Call of Cthulhu in the Land Down Under was published. Call of Cthulhu (role-playing game)_sentence_59

In 2018, a revised and updated version of the 1987 game was reissued, with about triple the content and two new games. Call of Cthulhu (role-playing game)_sentence_60

It requires the Call of Cthulhu Keeper's Rulebook (7th Edition) and is usable with Pulp Cthulhu. Call of Cthulhu (role-playing game)_sentence_61

Recent history Call of Cthulhu (role-playing game)_section_8

In the years since the collapse of the Mythos collectible card game (production ceased in 1997), the release of CoC books has been very sporadic, with up to a year between releases. Call of Cthulhu (role-playing game)_sentence_62

Chaosium struggled with near bankruptcy for many years before finally starting their upward climb again. Call of Cthulhu (role-playing game)_sentence_63

2005 was Chaosium's busiest year for many years, with 10 releases for the game. Call of Cthulhu (role-playing game)_sentence_64

Chaosium took to marketing "monographs"—short books by individual writers with editing and layout provided out-of-house—directly to the consumer, allowing the company to gauge market response to possible new works. Call of Cthulhu (role-playing game)_sentence_65

The range of times and places in which the horrors of the Mythos can be encountered was also expanded in late 2005 onward with the addition of Cthulhu Dark Ages by Stéphane Gesbert, which gives a framework for playing games set in 11th century Europe, Secrets of Japan by Michael Dziesinski for gaming in modern-day Japan, and Secrets of Kenya by David Conyers for gaming in interwar period Africa. Call of Cthulhu (role-playing game)_sentence_66

In July 2011, Chaosium announced it would re-release a 30th anniversary edition of the CoC 6th edition role-playing game. Call of Cthulhu (role-playing game)_sentence_67

This 320-page book features thick (3 mm) leatherette hardcovers with the front cover and spine stamped with gold foil. Call of Cthulhu (role-playing game)_sentence_68

The interior pages are printed in black ink, on 90 gsm matte art paper. Call of Cthulhu (role-playing game)_sentence_69

The binding is thread sewn, square backed. Call of Cthulhu (role-playing game)_sentence_70

Chaosium offered a one-time printing of this Collector's Edition. Call of Cthulhu (role-playing game)_sentence_71

On May 28, 2013, a crowdfunding campaign on Kickstarter for the 7th edition of Call of Cthulhu was launched with a goal of $40,000; it ended on June 29 of the same year having collected $561,836. Call of Cthulhu (role-playing game)_sentence_72

It included many more major revisions than any previous edition, and also split the core rules into two books, a Player's Guide and Keeper's Guide. Call of Cthulhu (role-playing game)_sentence_73

Problems and delays fulfilling the Kickstarters for the 7th edition of Call of Cthulhu led Greg Stafford and Sandy Petersen (who had both left in 1998) to return to an active role at Chaosium in June 2015. Call of Cthulhu (role-playing game)_sentence_74

The available milieux were also expanded with the release of Cthulhu Through the Ages, a supplement containing additional rules needed for playing within the Roman Empire, Mythic Iceland, a futuristic micro-setting, and the End Times, where the monsters of the mythos attempt to subjugate or destroy the world. Call of Cthulhu (role-playing game)_sentence_75

Licenses Call of Cthulhu (role-playing game)_section_9

Chaosium has licensed other publishers to create supplements, video, card and board games using the setting and the Call of Cthulhu brand. Call of Cthulhu (role-playing game)_sentence_76

Many, such as Delta Green by Pagan Publishing and Arkham Horror by Fantasy Flight, have moved away completely from Call of Cthulhu. Call of Cthulhu (role-playing game)_sentence_77

Other licensees have included Infogrames, Miskatonic River Press, Theater of the Mind Enterprises, Triad Entertainment, Games Workshop, RAFM, Goodman Games, Grenadier Models Inc. and Yog-Sothoth.com. Call of Cthulhu (role-playing game)_sentence_78

These supplements may be set in different time frames or even different game universes from the original game. Call of Cthulhu (role-playing game)_sentence_79

Video Games Call of Cthulhu (role-playing game)_section_10

Shadow of the Comet Call of Cthulhu (role-playing game)_section_11

Main article: Shadow of the Comet Call of Cthulhu (role-playing game)_sentence_80

Shadow of the Comet (later repackaged as Call of Cthulhu: Shadow of the Comet) is an adventure game developed and released by Infogrames in 1993. Call of Cthulhu (role-playing game)_sentence_81

The game is based on H. Call of Cthulhu (role-playing game)_sentence_82 P. Lovecraft's Cthulhu Mythos and uses many elements from Lovecraft's The Dunwich Horror and The Shadow Over Innsmouth. Call of Cthulhu (role-playing game)_sentence_83

A follow-up game, Prisoner of Ice, is not a direct sequel. Call of Cthulhu (role-playing game)_sentence_84

Prisoner of Ice Call of Cthulhu (role-playing game)_section_12

Main article: Prisoner of Ice Call of Cthulhu (role-playing game)_sentence_85

Prisoner of Ice (also Call of Cthulhu: Prisoner of Ice) is an adventure game developed and released by Infogrames for the PC and Macintosh computers in 1995 in America and Europe. Call of Cthulhu (role-playing game)_sentence_86

It is based on H. Call of Cthulhu (role-playing game)_sentence_87 P. Lovecraft's Cthulhu Mythos, particularly At the Mountains of Madness, and is a follow-up to Infogrames' earlier Shadow of the Comet. Call of Cthulhu (role-playing game)_sentence_88

In 1997, the game was ported to the Sega Saturn and PlayStation exclusively in Japan. Call of Cthulhu (role-playing game)_sentence_89

Dark Corners of the Earth Call of Cthulhu (role-playing game)_section_13

Main article: Call of Cthulhu: Dark Corners of the Earth Call of Cthulhu (role-playing game)_sentence_90

A licensed first-person shooter adventure game by Headfirst Productions, based on Call of Cthulhu campaign Escape from Innsmouth and released by Bethesda Softworks in 2005/2006 for the PC and Xbox. Call of Cthulhu (role-playing game)_sentence_91

The Wasted Land Call of Cthulhu (role-playing game)_section_14

Main article: Call of Cthulhu: The Wasted Land Call of Cthulhu (role-playing game)_sentence_92

In April 2011, Chaosium and new developer Red Wasp Design announced a joint project to produce a mobile video game based on the Call of Cthulhu RPG, entitled Call of Cthulhu: The Wasted Land. Call of Cthulhu (role-playing game)_sentence_93

The game was released on January 30, 2012. Call of Cthulhu (role-playing game)_sentence_94

Cthulhu Chronicles Call of Cthulhu (role-playing game)_section_15

In 2018, Metarcade produced Cthulhu Chronicles, a game for iOS with a campaign of nine mobile interactive fiction stories set in 1920s England based on Call of Cthulhu. Call of Cthulhu (role-playing game)_sentence_95

The first five stories were released on July 10, 2018. Call of Cthulhu (role-playing game)_sentence_96

The Official Video Game Call of Cthulhu (role-playing game)_section_16

Main article: Call of Cthulhu: The Official Video Game Call of Cthulhu (role-playing game)_sentence_97

Call of Cthulhu: The Official Video Game is a survival horror role-playing video game developed by Cyanide and published by Focus Home Interactive for PlayStation 4, Xbox One and Windows. Call of Cthulhu (role-playing game)_sentence_98

The game features a semi-open world environment and incorporates themes of Lovecraftian and psychological horror into a story which includes elements of investigation and stealth. Call of Cthulhu (role-playing game)_sentence_99

It is inspired by H. Call of Cthulhu (role-playing game)_sentence_100 P. Lovecraft's short story "The Call of Cthulhu". Call of Cthulhu (role-playing game)_sentence_101

Trail of Cthulhu Call of Cthulhu (role-playing game)_section_17

Main article: Trail of Cthulhu Call of Cthulhu (role-playing game)_sentence_102

In February 2008, Pelgrane Press published Trail of Cthulhu, a stand-alone game created by Kenneth Hite using the GUMSHOE System developed by Robin Laws. Call of Cthulhu (role-playing game)_sentence_103

GUMSHOE is specifically designed to be used in investigative games. Call of Cthulhu (role-playing game)_sentence_104

Shadows of Cthulhu Call of Cthulhu (role-playing game)_section_18

In September 2008, Reality Deviant Publications published Shadows of Cthulhu, a supplement that brings Lovecraftian gaming to Green Ronin's True20 system. Call of Cthulhu (role-playing game)_sentence_105

Realms of Cthulhu Call of Cthulhu (role-playing game)_section_19

In October 2009, Reality Blurs published Realms of Cthulhu, a supplement for Pinnacle Entertainment's Savage Worlds system. Call of Cthulhu (role-playing game)_sentence_106

Delta Green Call of Cthulhu (role-playing game)_section_20

Main article: Delta Green Call of Cthulhu (role-playing game)_sentence_107

Pagan Publishing published Delta Green, a series of supplements originally set in the 1990s, although later supplements add support for playing closer to the present day. Call of Cthulhu (role-playing game)_sentence_108

In these, player characters are agents of a secret agency known as Delta Green, which fights against creatures from the Mythos and conspiracies related to them. Call of Cthulhu (role-playing game)_sentence_109

Arc Dream Publishing released a new version of Delta Green in 2016 as a standalone game, partially using the mechanics from Call of Cthulhu. Call of Cthulhu (role-playing game)_sentence_110

d20 Call of Cthulhu Call of Cthulhu (role-playing game)_section_21

In 2001, a stand-alone version of Call of Cthulhu was released by Wizards of the Coast, for the d20 system. Call of Cthulhu (role-playing game)_sentence_111

Intended to preserve the feeling of the original game, the d20 conversion of the game rules were supposed to make the game more accessible to the large D&D player base. Call of Cthulhu (role-playing game)_sentence_112

The d20 system also made it possible to use Dungeons & Dragons characters in Call of Cthulhu, as well as to introduce the Cthulhu Mythos into Dungeons & Dragons games. Call of Cthulhu (role-playing game)_sentence_113

The d20 version of the game is no longer supported by Wizards as per their contract with Chaosium. Call of Cthulhu (role-playing game)_sentence_114

Chaosium included d20 stats as an appendix in three releases (see Lovecraft Country), but have since dropped the "dual stat" idea. Call of Cthulhu (role-playing game)_sentence_115

Card games Call of Cthulhu (role-playing game)_section_22

Main articles: Mythos (card game) and Call of Cthulhu: The Card Game Call of Cthulhu (role-playing game)_sentence_116

Mythos was a collectible card game (CCG) based on the Cthulhu Mythos that Chaosium produced and marketed during the mid-1990s. Call of Cthulhu (role-playing game)_sentence_117

While generally praised for its fast gameplay and unique mechanics, it ultimately failed to gain a very large market presence. Call of Cthulhu (role-playing game)_sentence_118

It bears mention because its eventual failure brought the company to hard times that affected its ability to produce material for Call of Cthulhu. Call of Cthulhu (role-playing game)_sentence_119

Call of Cthulhu: The Card Game is a second collectible card game, produced by Fantasy Flight Games. Call of Cthulhu (role-playing game)_sentence_120

Miniatures Call of Cthulhu (role-playing game)_section_23

The first licensed Call of Cthulhu 25-millimetre (1.0-inch) gaming miniatures were sculpted by Andrew Chernack and released by Grenadier Models in boxed sets and blister packs in 1983. Call of Cthulhu (role-playing game)_sentence_121

The license was later transferred to RAFM. Call of Cthulhu (role-playing game)_sentence_122

As of 2011, RAFM still produce licensed Call of Cthulhu models sculpted by Bob Murch. Call of Cthulhu (role-playing game)_sentence_123

Both lines include investigator player character models and the iconic monsters of the Cthulhu mythos. Call of Cthulhu (role-playing game)_sentence_124

As of July 2015, Reaper Miniatures started its third "", a Kickstarter intended to help the company migrate some miniatures from metal to plastic, and introducing some new ones. Call of Cthulhu (role-playing game)_sentence_125

Among the stretch goals was the second $50 expansion, devoted to the Mythos, with miniatures such as Cultists, Deep Ones, Mi'Go, and an extra $15 Shub-Niggurath "miniature" (it is, at least, 6x4 squares). Call of Cthulhu (role-playing game)_sentence_126

It is expected for those miniatures to remain in the Reaper Miniatures catalogue after the Kickstarter project finishes. Call of Cthulhu (role-playing game)_sentence_127

In 2020 Chaosium announced a license agreement with Ardacious for Call of Cthulhu virtual miniatures to be released on their augmented reality app Ardent Roleplay. Call of Cthulhu (role-playing game)_sentence_128

Reception Call of Cthulhu (role-playing game)_section_24

Several reviews of various editions appeared in Space Gamer/Fantasy Gamer. Call of Cthulhu (role-playing game)_sentence_129

Call of Cthulhu (role-playing game)_unordered_list_1

  • In the March 1982 edition (No. 49), William A. Barton noted that there were some shortcomings resulting from an assumption by the designers that players would have access to rules from RuneQuest that were not in Call of Cthulhu, but otherwise Barton called the game "an excellent piece of work.... The worlds of H. P. Lovecraft are truly open for the fantasy gamer."Call of Cthulhu (role-playing game)_item_1_2
  • In the October–November 1987 edition (No. 80), Lisa Cohen reviewed the 3rd edition, saying, ""This book can be for collectors of art, players, or anyone interested in knowledge about old time occult. It is the one reprint that is worth the money."Call of Cthulhu (role-playing game)_item_1_3

Several reviews of various editions appeared in White Dwarf. Call of Cthulhu (role-playing game)_sentence_130

Call of Cthulhu (role-playing game)_unordered_list_2

  • In the August 1982 edition (Issue 32), Ian Bailey admired much about the first edition of the game; his only criticism was that the game was too "U.S. orientated and consequently any Keeper... who wants to set his game in the UK will have a lot of research to do." Bailey gave the game an above average rating of 9 out of 10, saying, "Call of Cthulhu is an excellent game and a welcome addition to the world of role-playing."Call of Cthulhu (role-playing game)_item_2_4
  • In the August 1986 edition (Issue 80), Ashley Shepherd thought the inclusion of much material in the 3rd edition that had been previously published as supplementary books "makes the game incredibly good value." He concluded, "This package is going to keep Call of Cthulhu at the front of the fantasy game genre."Call of Cthulhu (role-playing game)_item_2_5

Several reviews of various editions and supplements also appeared in Dragon. Call of Cthulhu (role-playing game)_sentence_131

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  • In the May 1982 edition (Issue 61), David Cook thought the rules were too complex for new gamers, but said, "It is a good game for experienced role-playing gamers and ambitious judges, especially if they like Lovecraft’s type of story."Call of Cthulhu (role-playing game)_item_3_6
  • In the August 1987 edition (Issue 124), Ken Rolston reviewed the Terror Australis supplement for 3rd edition that introduced an Australian setting in the 1920s. Bambra thought that "Literate, macabre doom shambles from each page. Good reading, and a good campaign setting for COC adventures."Call of Cthulhu (role-playing game)_item_3_7
  • In the October 1988 edition (Issue 138), Ken Rolston gave an overview of the 3rd edition, and placed it ahead of its competitors due to superior campaign setting, tone and atmosphere, the player characters as investigators, and the use of realistic player handouts such as authentic-looking newspaper clippings. Rolston concluded, "CoC is one of role-playing’s acknowledged classics. Its various supplements over the years have maintained an exceptional level of quality; several, including Shadows of Yog-Sothoth and Masks of Nyarlathotep, deserve consideration among the greatest pinnacles of the fantasy role-playing game design."Call of Cthulhu (role-playing game)_item_3_8
  • In the June 1990 edition (Issue 158), Jim Bambra liked the updated setting of the 4th edition, placing the game firmly in Lovecraft's 1920s. He also liked the number of adventures included in the 192-page rulebook: "The fourth edition contains enough adventures to keep any group happily entertained and sanity blasted." However, while Cook questioned whether owners of the 2nd or 3rd edition would get good value for their money — "You lack only the car-chase rules and the improved layout of the three books in one. The rest of the material has received minor editing but no substantial changes" — Cook strongly recommended the new edition to newcomers, saying, "If you don’t already play CoC, all I can do is urge you to give it a try.... discover for yourself why it has made so many converts since its release."Call of Cthulhu (role-playing game)_item_3_9
  • In the October 1992 edition (Issue 186), Rick Swan admitted that he was skeptical that the 5th edition would offer anything new, but instead found that the new edition benefited from "fresh material, judicious editing, and thorough polishes." He concluded, "Few RPGs exceed the CoC game’s scope or match its skillful integration of background and game systems. And there’s no game more fun."Call of Cthulhu (role-playing game)_item_3_10

In a 1996 reader poll by Arcane magazine to determine the 50 most popular roleplaying games of all time, Call of Cthulhu was ranked 1st. Call of Cthulhu (role-playing game)_sentence_132

Editor Paul Pettengale commented: "Call of Cthulhu is fully deserved of the title as the most popular roleplaying system ever - it's a game that doesn't age, is eminently playable, and which hangs together perfectly. Call of Cthulhu (role-playing game)_sentence_133

The system, even though it's over ten years old, it still one of the very best you'll find in any roleplaying game. Call of Cthulhu (role-playing game)_sentence_134

Also, there's not a referee in the land who could say they've read every Lovecraft inspired book or story going, so there's a pretty-well endless supply of scenario ideas. Call of Cthulhu (role-playing game)_sentence_135

It's simply marvellous." Call of Cthulhu (role-playing game)_sentence_136

Awards Call of Cthulhu (role-playing game)_section_25

The game has won several major awards: Call of Cthulhu (role-playing game)_sentence_137

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  • 1982, Origins Awards, Best Role Playing GameCall of Cthulhu (role-playing game)_item_4_11
  • 1981, Game Designer's Guild, Select AwardCall of Cthulhu (role-playing game)_item_4_12
  • 1985, Games Day Award, Best Role Playing GameCall of Cthulhu (role-playing game)_item_4_13
  • 1986, Games Day Award, Best Contemporary Role Playing GameCall of Cthulhu (role-playing game)_item_4_14
  • 1987, Games Day Award, Best Other Role Playing GameCall of Cthulhu (role-playing game)_item_4_15
  • 1993, Leeds Wargame Club, Best Role Playing GameCall of Cthulhu (role-playing game)_item_4_16
  • 1994, Gamer's Choice Award, Hall of FameCall of Cthulhu (role-playing game)_item_4_17
  • 1995, Origins Award, Hall of FameCall of Cthulhu (role-playing game)_item_4_18
  • 2001, Origins Award, Best Graphic Presentation of a Book Product (for Call of Cthulhu 20th anniversary edition)Call of Cthulhu (role-playing game)_item_4_19
  • 2003, GamingReport.com readers voted it as the number-one Gothic/Horror RPGCall of Cthulhu (role-playing game)_item_4_20

See also Call of Cthulhu (role-playing game)_section_26

Call of Cthulhu (role-playing game)_unordered_list_5

  • Arkham Horror - a cooperative board game based on the Mythos.Call of Cthulhu (role-playing game)_item_5_21
  • Cthulhu Live - a live action role-playing game version of Call of Cthulhu.Call of Cthulhu (role-playing game)_item_5_22
  • CthulhuTech - another role-playing game, conceived for a "Cthulhu science-fiction setting".Call of Cthulhu (role-playing game)_item_5_23


Credits to the contents of this page go to the authors of the corresponding Wikipedia page: en.wikipedia.org/wiki/Call of Cthulhu (role-playing game).