Lisp (programming language)
"LISP" redirects here.
For the Internet protocol, see Locator/Identifier Separation Protocol.
For the speech impediment, see Lisp.
|Paradigm||Multi-paradigm: functional, procedural, reflective, meta|
|Designed by||John McCarthy|
|Developer||Steve Russell, Timothy P. Hart, and Mike Levin|
|First appeared||1958; 62 years ago (1958)|
|Typing discipline||Dynamic, strong|
Originally specified in 1958, Lisp is the second-oldest high-level programming language in widespread use today.
Only Fortran is older, by one year.
Lisp has changed since its early days, and many dialects have existed over its history.
It quickly became the favored programming language for artificial intelligence (AI) research.
As one of the earliest programming languages, Lisp pioneered many ideas in computer science, including tree data structures, automatic storage management, dynamic typing, conditionals, higher-order functions, recursion, the self-hosting compiler, and the read–eval–print loop.
The name LISP derives from "LISt Processor".
The interchangeability of code and data gives Lisp its instantly recognizable syntax.
All program code is written as s-expressions, or parenthesized lists.
A function call or syntactic form is written as a list with the function or operator's name first, and the arguments following; for instance, a function f that takes three arguments would be called as (f arg1 arg2 arg3).
McCarthy published its design in a paper in Communications of the ACM in 1960, entitled "Recursive Functions of Symbolic Expressions and Their Computation by Machine, Part I".
He showed that with a few simple operators and a notation for anonymous functions borrowed from Church, one can build a Turing-complete language for algorithms.
Information Processing Language was the first AI language, from 1955 or 1956, and already included many of the concepts, such as list-processing and recursion, which came to be used in Lisp.
As an example, the M-expression car[cons[A,B]] is equivalent to the S-expression (car (cons A B)).
Once Lisp was implemented, programmers rapidly chose to use S-expressions, and M-expressions were abandoned.
Russell had read McCarthy's paper and realized (to McCarthy's surprise) that the Lisp eval function could be implemented in machine code.
The result was a working Lisp interpreter which could be used to run Lisp programs, or more properly, "evaluate Lisp expressions".
Two assembly language macros for the IBM 704 became the primitive operations for decomposing lists: car (Contents of the Address part of Register number) and cdr (Contents of the Decrement part of Register number), where "register" is used to refer to registers of the computer's central processing unit (CPU).
The first complete Lisp compiler, written in Lisp, was implemented in 1962 by Tim Hart and Mike Levin at MIT.
This compiler introduced the Lisp model of incremental compilation, in which compiled and interpreted functions can intermix freely.
The language used in Hart and Levin's memo is much closer to modern Lisp style than McCarthy's earlier code.
In 1994, ANSI published the Common Lisp standard, "ANSI X3.226-1994 Information Technology Programming Language Common Lisp".
Connection to artificial intelligence
In the 1970s, as AI research spawned commercial offshoots, the performance of existing Lisp systems became a growing issue.
Genealogy and variants
Over its sixty-year history, Lisp has spawned many variations on the core theme of an S-expression language.
Moreover, each given dialect may have several implementations—for instance, there are more than a dozen implementations of Common Lisp.
Differences between dialects may be quite visible—for instance, Common Lisp uses the keyword defun to name a function, but Scheme uses define.
Within a dialect that is standardized, however, conforming implementations support the same core language, but with different extensions and libraries.
Historically significant dialects
- LISP 1 – First implementation.
- LISP 1.5 – First widely distributed version, developed by McCarthy and others at MIT. So named because it contained several improvements on the original "LISP 1" interpreter, but was not a major restructuring as the planned LISP 2 would be.
- Stanford LISP 1.6 – This was a successor to LISP 1.5 developed at the Stanford AI Lab, and widely distributed to PDP-10 systems running the TOPS-10 operating system. It was rendered obsolete by Maclisp and InterLisp.
- MACLISP – developed for MIT's Project MAC, MACLISP is a direct descendant of LISP 1.5. It ran on the PDP-10 and Multics systems. MACLISP would later come to be called Maclisp, and is often referred to as MacLisp. The "MAC" in MACLISP is related neither to Apple's Macintosh nor to McCarthy.
- Interlisp – developed at BBN Technologies for PDP-10 systems running the TENEX operating system, later adopted as a "West coast" Lisp for the Xerox Lisp machines as InterLisp-D. A small version called "InterLISP 65" was published for the 6502-based Atari 8-bit family computer line. For quite some time, Maclisp and InterLisp were strong competitors.
- Franz Lisp – originally a University of California, Berkeley project; later developed by Franz Inc. The name is a humorous deformation of the name "Franz Liszt", and does not refer to Allegro Common Lisp, the dialect of Common Lisp sold by Franz Inc., in more recent years.
- XLISP, which AutoLISP was based on.
- Standard Lisp and Portable Standard Lisp were widely used and ported, especially with the Computer Algebra System REDUCE.
- ZetaLisp, also termed Lisp Machine Lisp – used on the Lisp machines, direct descendant of Maclisp. ZetaLisp had a big influence on Common Lisp.
- LeLisp is a French Lisp dialect. One of the first Interface Builders (called SOS Interface) was written in LeLisp.
- Scheme (1975).
- Common Lisp (1984), as described by Common Lisp the Language – a consolidation of several divergent attempts (ZetaLisp, Spice Lisp, NIL, and S-1 Lisp) to create successor dialects to Maclisp, with substantive influences from the Scheme dialect as well. This version of Common Lisp was available for wide-ranging platforms and was accepted by many as a de facto standard until the publication of ANSI Common Lisp (ANSI X3.226-1994). Among the most widespread sub-dialects of Common Lisp are Steel Bank Common Lisp (SBCL), CMU Common Lisp (CMU-CL), Clozure OpenMCL (not to be confused with Clojure!), GNU CLisp, and later versions of Franz Lisp; all of them adhere to the later ANSI CL standard (see below).
- Dylan was in its first version a mix of Scheme with the Common Lisp Object System.
- EuLisp – attempt to develop a new efficient and cleaned-up Lisp.
- ISLISP – attempt to develop a new efficient and cleaned-up Lisp. Standardized as ISO/IEC 13816:1997 and later revised as ISO/IEC 13816:2007: Information technology – Programming languages, their environments and system software interfaces – Programming language ISLISP.
- IEEE Scheme – IEEE standard, 1178–1990 (R1995)
- ANSI Common Lisp – an American National Standards Institute (ANSI) standard for Common Lisp, created by subcommittee X3J13, chartered to begin with Common Lisp: The Language as a base document and to work through a public consensus process to find solutions to shared issues of portability of programs and compatibility of Common Lisp implementations. Although formally an ANSI standard, the implementation, sale, use, and influence of ANSI Common Lisp has been and continues to be seen worldwide.
- ACL2 or "A Computational Logic for Applicative Common Lisp", an applicative (side-effect free) variant of Common LISP. ACL2 is both a programming language which can model computer systems, and a tool to help proving properties of those models.
- Clojure, a recent dialect of Lisp which compiles to the Java virtual machine and has a particular focus on concurrency.
- Game Oriented Assembly Lisp (or GOAL) is a video game programming language developed by Andy Gavin and the Jak and Daxter team at Naughty Dog. It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of games.
2000 to present
After having declined somewhat in the 1990s, Lisp has experienced a resurgence of interest after 2000.
New Lisp programmers often describe the language as an eye-opening experience and claim to be substantially more productive than in other languages.
This increase in awareness may be contrasted to the "AI winter" and Lisp's brief gain in the mid-1990s.
Dan Weinreb lists in his survey of Common Lisp implementations eleven actively maintained Common Lisp implementations.
Scieneer Common Lisp is a new commercial implementation forked from CMUCL with a first release in 2002.
The open source community has created new supporting infrastructure: CLiki is a wiki that collects Common Lisp related information, the Common Lisp directory lists resources, #lisp is a popular IRC channel and allows the sharing and commenting of code snippets (with support by lisppaste, an IRC bot written in Lisp), Planet Lisp collects the contents of various Lisp-related blogs, on LispForum users discuss Lisp topics, Lispjobs is a service for announcing job offers and there is a weekly news service, Weekly Lisp News.
Common-lisp.net is a hosting site for open source Common Lisp projects.
Quicklisp is a library manager for Common Lisp.
Fifty years of Lisp (1958–2008) was celebrated at LISP50@OOPSLA.
There are regular local user meetings in Boston, Vancouver, and Hamburg.
Other events include the European Common Lisp Meeting, the European Lisp Symposium and an International Lisp Conference.
The Scheme community actively maintains over twenty implementations.
Several significant new implementations (Chicken, Gambit, Gauche, Ikarus, Larceny, Ypsilon) have been developed in the 2000s (decade).
The Revised Report on the Algorithmic Language Scheme standard of Scheme was widely accepted in the Scheme community.
The Scheme Requests for Implementation process has created a lot of quasi standard libraries and extensions for Scheme.
User communities of individual Scheme implementations continue to grow.
A new language standardization process was started in 2003 and led to the RRS Scheme standard in 2007.
Academic use of Scheme for teaching computer science seems to have declined somewhat.
Some universities are no longer using Scheme in their computer science introductory courses; MIT now uses Python instead of Scheme for its undergraduate computer science program and MITx massive open online course.
In October 2019, Paul Graham released , "a new dialect of Lisp."
These languages embody significantly different design choices.
It has many of the features of Lisp Machine Lisp (a large Lisp dialect used to program Lisp Machines), but was designed to be efficiently implementable on any personal computer or workstation.
Common Lisp is a general-purpose programming language and thus has a large language standard including many built-in data types, functions, macros and other language elements, and an object system (Common Lisp Object System).
Common Lisp implementations are available for targeting different platforms such as the LLVM, the Java virtual machine, x86-64, PowerPC, Alpha, ARM, Motorola 68000, and MIPS, and operating systems such as Windows, macOS, Linux, Solaris, FreeBSD, NetBSD, OpenBSD, Dragonfly BSD, and Heroku.
It was designed to have exceptionally clear and simple semantics and few different ways to form expressions.
Designed about a decade earlier than Common Lisp, Scheme is a more minimalist design.
A wide variety of programming paradigms, including imperative, functional, and message passing styles, find convenient expression in Scheme.
Scheme continues to evolve with a series of standards (Revised Report on the Algorithmic Language Scheme) and a series of Scheme Requests for Implementation.
It is designed to be a pragmatic general-purpose language.
Clojure draws considerable influences from Haskell and places a very strong emphasis on immutability.
Clojure provides access to Java frameworks and libraries, with optional type hints and type inference, so that calls to Java can avoid reflection and enable fast primitive operations.
Clojure is not designed to be backwards compatible with other Lisp dialects.
Further, Lisp dialects are used as scripting languages in many applications, with the best-known being Emacs Lisp in the Emacs editor, AutoLISP and later Visual Lisp in AutoCAD, Nyquist in Audacity, Scheme in LilyPond.
The potential small size of a useful Scheme interpreter makes it particularly popular for embedded scripting.
Lisp was the first language where the structure of program code is represented faithfully and directly in a standard data structure—a quality much later dubbed "homoiconicity".
Thus, Lisp functions can be manipulated, altered or even created within a Lisp program without lower-level manipulations.
This is generally considered one of the main advantages of the language with regard to its expressive power, and makes the language suitable for syntactic macros and metacircular evaluation.
A conditional using an if–then–else syntax was invented by McCarthy in a Fortran context.
For Lisp, McCarthy used the more general cond-structure.
Algol 60 took up if–then–else and popularized it.
Lisp deeply influenced Alan Kay, the leader of the research team that developed Smalltalk at Xerox PARC; and in turn Lisp was influenced by Smalltalk, with later dialects adopting object-oriented programming features (inheritance classes, encapsulating instances, message passing, etc.) in the 1970s.
It has served as the template for many subsequent Lisp (including Scheme) object systems, which are often implemented via a metaobject protocol, a reflective metacircular design in which the object system is defined in terms of itself: Lisp was only the second language after Smalltalk (and is still one of the very few languages) to possess such a metaobject system.
Many years later, Alan Kay suggested that as a result of the confluence of these features, only Smalltalk and Lisp could be regarded as properly conceived object-oriented programming systems.
Progress in modern sophisticated garbage collection algorithms such as generational garbage collection was stimulated by its use in Lisp.
- "With a few very basic principles at its foundation, it [LISP] has shown a remarkable stability. Besides that, LISP has been the carrier for a considerable number of in a sense our most sophisticated computer applications. LISP has jokingly been described as “the most intelligent way to misuse a computer”. I think that description a great compliment because it transmits the full flavour of liberation: it has assisted a number of our most gifted fellow humans in thinking previously impossible thoughts."
Largely because of its resource requirements with respect to early computing hardware (including early microprocessors), Lisp did not become as popular outside of the AI community as Fortran and the ALGOL-descended C language.
Because of its suitability to complex and dynamic applications, Lisp is enjoying some resurgence of popular interest in the 2010s.
Syntax and semantics
Symbolic expressions (S-expressions)
Lisp is an expression oriented language.
Unlike most other languages, no distinction is made between "expressions" and "statements"; all code and data are written as expressions.
When an expression is evaluated, it produces a value (in Common Lisp, possibly multiple values), which can then be embedded into other expressions.
Each value can be any data type.
McCarthy's 1958 paper introduced two types of syntax: Symbolic expressions (S-expressions, sexps), which mirror the internal representation of code and data; and Meta expressions (M-expressions), which express functions of S-expressions.
M-expressions never found favor, and almost all Lisps today use S-expressions to manipulate both code and data.
The use of parentheses is Lisp's most immediately obvious difference from other programming language families.
As a result, students have long given Lisp nicknames such as Lost In Stupid Parentheses, or Lots of Irritating Superfluous Parentheses.
However, the S-expression syntax is also responsible for much of Lisp's power: the syntax is extremely regular, which facilitates manipulation by computer.
However, the syntax of Lisp is not limited to traditional parentheses notation.
It can be extended to include alternative notations.
The reliance on expressions gives the language great flexibility.
Because Lisp functions are written as lists, they can be processed exactly like data.
This allows easy writing of programs which manipulate other programs (metaprogramming).
Many Lisp dialects exploit this feature using macro systems, which enables extension of the language almost without limit.
A Lisp list is written with its elements separated by whitespace, and surrounded by parentheses.
For example, (1 2 foo) is a list whose elements are the three atoms 1, 2, and foo.
These values are implicitly typed: they are respectively two integers and a Lisp-specific data type called a "symbol", and do not have to be declared as such.
The empty list () is also represented as the special atom nil.
This is the only entity in Lisp which is both an atom and a list.
Expressions are written as lists, using prefix notation.
The first element in the list is the name of a function, the name of a macro, a lambda expression or the name of a "special operator" (see below).
The remainder of the list are the arguments.
For example, the function list returns its arguments as a list, so the expression
evaluates to the list (1 2 foo).
The "quote" before the foo in the preceding example is a "special operator" which returns its argument without evaluating it.
Any unquoted expressions are recursively evaluated before the enclosing expression is evaluated.
evaluates to the list (1 2 (3 4)).
Note that the third argument is a list; lists can be nested.
Arithmetic operators are treated similarly.
evaluates to 10.
The equivalent under infix notation would be "1 + 2 + 3 + 4".
Lisp has no notion of operators as implemented in Algol-derived languages.
Arithmetic operators in Lisp are variadic functions (or n-ary), able to take any number of arguments.
A C-style '++' increment operator is sometimes implemented under the name incf giving syntax
equivalent to (setq x (+ x 1)), returning the new value of x.
"Special operators" (sometimes called "special forms") provide Lisp's control structure.
For example, the special operator if takes three arguments.
If the first argument is non-nil, it evaluates to the second argument; otherwise, it evaluates to the third argument.
Thus, the expression
evaluates to (3 4 "bar").
Of course, this would be more useful if a non-trivial expression had been substituted in place of nil.
Lisp also provides logical operators and, or and not.
The and and or operators do short circuit evaluation and will return their first nil and non-nil argument respectively.
will evaluate to "James".
Lambda expressions and function definition
Another special operator, lambda, is used to bind variables to values which are then evaluated within an expression.
This operator is also used to create functions: the arguments to lambda are a list of arguments, and the expression or expressions to which the function evaluates (the returned value is the value of the last expression that is evaluated).
evaluates to a function that, when applied, takes one argument, binds it to arg and returns the number one greater than that argument.
Lambda expressions are treated no differently from named functions; they are invoked the same way.
Therefore, the expression
evaluates to 6.
Here, we're doing a function application: we execute the anonymous function by passing to it the value 5.
Named functions are created by storing a lambda expression in a symbol using the defun macro.
(defun f (a) b...) defines a new function named f in the global environment.
It is conceptually similar to the expression:
where setf is a macro used to set the value of the first argument fdefinition 'f to a new function object.
fdefinition is a global function definition for the function named f. #' is an abbreviation for function special operator, returning a function object.
In the original LISP there were two fundamental data types: atoms and lists.
A list was a finite ordered sequence of elements, where each element is either an atom or a list, and an atom was a number or a symbol.
For example, the list (FOO (BAR 1) 2) contains three elements: the symbol FOO, the list (BAR 1), and the number 2.
The essential difference between atoms and lists was that atoms were immutable and unique.
Two atoms that appeared in different places in source code but were written in exactly the same way represented the same object, whereas each list was a separate object that could be altered independently of other lists and could be distinguished from other lists by comparison operators.
As more data types were introduced in later Lisp dialects, and programming styles evolved, the concept of an atom lost importance.
Many dialects still retained the predicate atom for legacy compatibility, defining it true for any object which is not a cons.
Conses and lists
Main article: Cons
A Lisp list is implemented as a singly linked list.
Each cell of this list is called a cons (in Scheme, a pair), and is composed of two pointers, called the car and cdr.
These are respectively equivalent to the data and next fields discussed in the article linked list.
Of the many data structures that can be built out of cons cells, one of the most basic is called a proper list.
A proper list is either the special nil (empty list) symbol, or a cons in which the car points to a datum (which may be another cons structure, such as a list), and the cdr points to another proper list.
If a given cons is taken to be the head of a linked list, then its car points to the first element of the list, and its cdr points to the rest of the list.
For this reason, the car and cdr functions are also called first and rest when referring to conses which are part of a linked list (rather than, say, a tree).
Thus, a Lisp list is not an atomic object, as an instance of a container class in C++ or Java would be.
A list is nothing more than an aggregate of linked conses.
A variable which refers to a given list is simply a pointer to the first cons in the list.
Traversal of a list can be done by cdring down the list; that is, taking successive cdrs to visit each cons of the list; or by using any of several higher-order functions to map a function over a list.
Because conses and lists are so universal in Lisp systems, it is a common misconception that they are Lisp's only data structures.
In fact, all but the most simplistic Lisps have other data structures, such as vectors (arrays), hash tables, structures, and so forth.
S-expressions represent lists
Parenthesized S-expressions represent linked list structures.
There are several ways to represent the same list as an S-expression.
A cons can be written in dotted-pair notation as (a .
b), where a is the car and b the cdr.
A longer proper list might be written (a .
nil)))) in dotted-pair notation.
This is conventionally abbreviated as (a b c d) in list notation.
An improper list may be written in a combination of the two – as (a b c .
d) for the list of three conses whose last cdr is d (i.e., the list (a .
d))) in fully specified form).
Lisp provides many built-in procedures for accessing and controlling lists.
Lists can be created directly with the list procedure, which takes any number of arguments, and returns the list of these arguments.
Because of the way that lists are constructed from cons pairs, the cons procedure can be used to add an element to the front of a list.
Note that the cons procedure is asymmetric in how it handles list arguments, because of how lists are constructed.
Lisp lists, being simple linked lists, can share structure with one another.
That is to say, two lists can have the same tail, or final sequence of conses.
For instance, after the execution of the following Common Lisp code:
the lists foo and bar are (a b c) and (x b c) respectively.
However, the tail (b c) is the same structure in both lists.
It is not a copy; the cons cells pointing to b and c are in the same memory locations for both lists.
Sharing structure rather than copying can give a dramatic performance improvement.
However, this technique can interact in undesired ways with functions that alter lists passed to them as arguments.
Altering one list, such as by replacing the c with a goose, will affect the other:
This changes foo to (a b goose), but thereby also changes bar to (x b goose) – a possibly unexpected result.
This can be a source of bugs, and functions which alter their arguments are documented as destructive for this very reason.
Aficionados of functional programming avoid destructive functions.
In the Scheme dialect, which favors the functional style, the names of destructive functions are marked with a cautionary exclamation point, or "bang"—such as set-car!
(read set car bang), which replaces the car of a cons.
In the Common Lisp dialect, destructive functions are commonplace; the equivalent of set-car!
is named rplaca for "replace car."
This function is rarely seen however as Common Lisp includes a special facility, setf, to make it easier to define and use destructive functions.
A frequent style in Common Lisp is to write code functionally (without destructive calls) when prototyping, then to add destructive calls as an optimization where it is safe to do so.
Self-evaluating forms and quoting
Lisp evaluates expressions which are entered by the user.
Symbols and lists evaluate to some other (usually, simpler) expression – for instance, a symbol evaluates to the value of the variable it names; (+ 2 3) evaluates to 5.
However, most other forms evaluate to themselves: if entering 5 into Lisp, it returns 5.
Any expression can also be marked to prevent it from being evaluated (as is necessary for symbols and lists).
This is the role of the quote special operator, or its abbreviation ' (one quotation mark).
For instance, usually if entering the symbol foo, it returns the value of the corresponding variable (or an error, if there is no such variable).
To refer to the literal symbol, enter (quote foo) or, usually, 'foo.
This is almost the same as the plain quote, except it allows expressions to be evaluated and their values interpolated into a quoted list with the comma , unquote and comma-at ,@ splice operators.
If the variable snue has the value (bar baz) then `(foo ,snue) evaluates to (foo (bar baz)), while `(foo ,@snue) evaluates to (foo bar baz).
The backquote is most often used in defining macro expansions.
Self-evaluating forms and quoted forms are Lisp's equivalent of literals.
It may be possible to modify the values of (mutable) literals in program code.
For instance, if a function returns a quoted form, and the code that calls the function modifies the form, this may alter the behavior of the function on subsequent invocations.
Modifying a quoted form like this is generally considered bad style, and is defined by ANSI Common Lisp as erroneous (resulting in "undefined" behavior in compiled files, because the file-compiler can coalesce similar constants, put them in write-protected memory, etc.).
Scope and closure
Since version 24.1, Emacs uses both dynamic and lexical scoping.
List structure of program code; exploitation by macros and compilers
A fundamental distinction between Lisp and other languages is that in Lisp, the textual representation of a program is simply a human-readable description of the same internal data structures (linked lists, symbols, number, characters, etc.) as would be used by the underlying Lisp system.
Lisp uses this to implement a very powerful macro system.
Like other macro languages such as C, a macro returns code that can then be compiled.
However, unlike C macros, the macros are Lisp functions and so can exploit the full power of Lisp.
Further, because Lisp code has the same structure as lists, macros can be built with any of the list-processing functions in the language.
In short, anything that Lisp can do to a data structure, Lisp macros can do to code.
In contrast, in most other languages, the parser's output is purely internal to the language implementation and cannot be manipulated by the programmer.
This feature makes it easy to develop efficient languages within languages.
For example, the Common Lisp Object System can be implemented cleanly as a language extension using macros.
This means that if an application needs a different inheritance mechanism, it can use a different object system.
This is in stark contrast to most other languages; for example, Java does not support multiple inheritance and there is no reasonable way to add it.
In simplistic Lisp implementations, this list structure is directly interpreted to run the program; a function is literally a piece of list structure which is traversed by the interpreter in executing it.
However, most substantial Lisp systems also include a compiler.
The compiler translates list structure into machine code or bytecode for execution.
This code can run as fast as code compiled in conventional languages such as C.
Macros expand before the compilation step, and thus offer some interesting options.
If a program needs a precomputed table, then a macro might create the table at compile time, so the compiler need only output the table and need not call code to create the table at run time.
Some Lisp implementations even have a mechanism, eval-when, that allows code to be present during compile time (when a macro would need it), but not present in the emitted module.
Evaluation and the read–eval–print loop
The user types in expressions at the command line, or directs the IDE to transmit them to the Lisp system.
Lisp reads the entered expressions, evaluates them, and prints the result.
The basic operation of the REPL is as follows.
This is a simplistic description which omits many elements of a real Lisp, such as quoting and macros.
The read function accepts textual S-expressions as input, and parses them into an internal data structure.
For instance, if you type the text (+ 1 2) at the prompt, read translates this into a linked list with three elements: the symbol +, the number 1, and the number 2.
It so happens that this list is also a valid piece of Lisp code; that is, it can be evaluated.
This is because the car of the list names a function—the addition operation.
Note that a foo will be read as a single symbol.
123 will be read as the number one hundred and twenty-three.
"123" will be read as the string "123".
The eval function evaluates the data, returning zero or more other Lisp data as a result.
Evaluation does not have to mean interpretation; some Lisp systems compile every expression to native machine code.
It is simple, however, to describe evaluation as interpretation: To evaluate a list whose car names a function, eval first evaluates each of the arguments given in its cdr, then applies the function to the arguments.
In this case, the function is addition, and applying it to the argument list (1 2) yields the answer 3.
This is the result of the evaluation.
The symbol foo evaluates to the value of the symbol foo.
Data like the string "123" evaluates to the same string.
The list (quote (1 2 3)) evaluates to the list (1 2 3).
It is the job of the print function to represent output to the user.
For a simple result such as 3 this is trivial.
An expression which evaluated to a piece of list structure would require that print traverse the list and print it out as an S-expression.
To implement a Lisp REPL, it is necessary only to implement these three functions and an infinite-loop function.
(Naturally, the implementation of eval will be complex, since it must also implement all special operators like if or lambda.)
This done, a basic REPL is one line of code: (loop (print (eval (read)))).
The Lisp REPL typically also provides input editing, an input history, error handling and an interface to the debugger.
Lisp is usually evaluated eagerly.
Lisp originally had very few control structures, but many more were added during the language's evolution.
(Lisp's original conditional operator, cond, is the precursor to later if-then-else structures.)
Programmers in the Scheme dialect often express loops using tail recursion.
Scheme's commonality in academic computer science has led some students to believe that tail recursion is the only, or the most common, way to write iterations in Lisp, but this is incorrect.
All oft-seen Lisp dialects have imperative-style iteration constructs, from Scheme's do loop to Common Lisp's complex loop expressions.
Moreover, the key issue that makes this an objective rather than subjective matter is that Scheme makes specific requirements for the handling of tail calls, and thus the reason that the use of tail recursion is generally encouraged for Scheme is that the practice is expressly supported by the language definition.
By contrast, ANSI Common Lisp does not require the optimization commonly termed a tail call elimination.
Thus, the fact that tail recursive style as a casual replacement for the use of more traditional iteration constructs (such as do, dolist or loop) is discouraged in Common Lisp is not just a matter of stylistic preference, but potentially one of efficiency (since an apparent tail call in Common Lisp may not compile as a simple jump) and program correctness (since tail recursion may increase stack use in Common Lisp, risking stack overflow).
Some Lisp control structures are special operators, equivalent to other languages' syntactic keywords.
Expressions using these operators have the same surface appearance as function calls, but differ in that the arguments are not necessarily evaluated—or, in the case of an iteration expression, may be evaluated more than once.
In contrast to most other major programming languages, Lisp allows implementing control structures using the language.
Several control structures are implemented as Lisp macros, and can even be macro-expanded by the programmer who wants to know how they work.
Both Common Lisp and Scheme have operators for non-local control flow.
The differences in these operators are some of the deepest differences between the two dialects.
Scheme supports re-entrant continuations using the call/cc procedure, which allows a program to save (and later restore) a particular place in execution.
Common Lisp does not support re-entrant continuations, but does support several ways of handling escape continuations.
Often, the same algorithm can be expressed in Lisp in either an imperative or a functional style.
As noted above, Scheme tends to favor the functional style, using tail recursion and continuations to express control flow.
However, imperative style is still quite possible.
The style preferred by many Common Lisp programmers may seem more familiar to programmers used to structured languages such as C, while that preferred by Schemers more closely resembles pure-functional languages such as Haskell.
Because of Lisp's early heritage in list processing, it has a wide array of higher-order functions relating to iteration over sequences.
In many cases where an explicit loop would be needed in other languages (like a for loop in C) in Lisp the same task can be accomplished with a higher-order function.
(The same is true of many functional programming languages.)
A good example is a function which in Scheme is called map and in Common Lisp is called mapcar.
Given a function and one or more lists, mapcar applies the function successively to the lists' elements in order, collecting the results in a new list:
This applies the + function to each corresponding pair of list elements, yielding the result (11 22 33 44 55).
Here are examples of Common Lisp code.
The basic "Hello, World!"
Lisp syntax lends itself naturally to recursion.
Mathematical problems such as the enumeration of recursively defined sets are simple to express in this notation.
For example, to evaluate a number's factorial:
An alternative implementation takes less stack space than the previous version if the underlying Lisp system optimizes tail recursion:
Contrast the examples above with an iterative version which uses Common Lisp's loop macro:
The following function reverses a list.
(Lisp's built-in reverse function does the same thing.)
Various object systems and models have been built on top of, alongside, or into Lisp, including:
- The Common Lisp Object System, CLOS, is an integral part of ANSI Common Lisp. CLOS descended from New Flavors and CommonLOOPS. ANSI Common Lisp was the first standardized object-oriented programming language (1994, ANSI X3J13).
- ObjectLisp or Object Lisp, used by Lisp Machines Incorporated and early versions of Macintosh Common Lisp
- LOOPS (Lisp Object-Oriented Programming System) and the later CommonLOOPS
- Flavors, built at MIT, and its descendant New Flavors (developed by Symbolics).
- KR (short for Knowledge Representation), a constraints-based object system developed to aid the writing of Garnet, a GUI library for Common Lisp.
- Knowledge Engineering Environment (KEE) used an object system called UNITS and integrated it with an inference engine and a truth maintenance system (ATMS).
Credits to the contents of this page go to the authors of the corresponding Wikipedia page: en.wikipedia.org/wiki/Lisp (programming language).